12/26/2023 0 Comments Major havoc logo![]() ![]() Once you have landed within the white area on top of the base ship, Major Havoc will get out of the Catastrofighter as the texts of "FOLLOW ARROWS AND TOUCH REACTOR. You must now roll the trackball left or right to land within the white area on top of the Vaxxian base ship if you miss it, the Catastrofighter will crash on top of the base ship, costing it a life (and you must try again until you succeed). Once you have killed all six Fishoids, the stage's remaining time (which starts at 5000) shall be awarded to you as bonus points - and the text "DOCK ON WHITE PLATFORM" will then appear on the screen. The Fishoids start out blue, but turn red after they have been shot - and the second shot will kill them. If you did not enter the correct warp code (or took too long over doing it) the first level's space stage will begin six spheroids (which look like precursors to the Meteors from I, Robot, which was released later in 1983) and the first base ship will fly towards the Catastrofighter (but the spheroids will become Fishoids as soon as the Catastrofighter fires a shot at one of them). However, you can only enter these codes when their prompts appear at the bottom of the screen at the start of a level, and only in the order seen above. ![]() If you enter the correct warp code (23), you shall receive 250,000 points and a warp to Level 4 - and there are also three other warp codes that you can enter this way (in order to receive a large bonus and warp further ahead in the game): Destroying all eighteen blocks awards Major Havoc an extra life you may also notice that the first number to the right of the text "ENTER RED WARP -" at the bottom of the screen shall increase or decrease as you roll the trackball and once you have pushed either button to launch the ball the second one will do it instead. While all this is happening you can play the Breakout minigame in the bottom-right corner of the screen by using either button to launch the ball and the trackball to move the paddle left and right - and the six blue blocks are worth 1 point apiece, while the six green ones are worth 4 points apiece, and the six red ones are worth 8 points apiece. Once you've inserted your coin into the cabinet of Atari's 1983 3-dimensional shooter/ platform arcade game Major Havoc, and pressed the Start Button, you shall get treated to a short cutscene of Major Havoc bidding farewell to the five scientists who cloned him and getting into his "Catastrofighter", then blasting off through a triangular wormhole the game will then zoom out on the above screen, which displays the first level's objective ("DESTROY FISH ROBOTS") as six spheroids and the first base ship fly down towards the Catastrofighter (the Bosconian-style condition indicator at the top of the screen will change from "GREEN" to "YELLOW" to "RED" as it does so) then stops once the range descends to 32 and indicates the enemy type as spheroids. ![]()
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